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MemeticAI Downloads
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Official Downloads |
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Examples Modules |
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This section contains the modules, scripts, and tools that will get you started with the Memetic AI Toolkit.
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These modules demonstrate how to use the toolkit, or specific memetic objects. |
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Memetic Components |
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Community Files |
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These are pre-made memetic creatures, classes, or scripts ready to be dropped into a module and easily used. |
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This section contains important contributed tools and modules that are not incorpoarted in the offical release. |
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 |  | Core Memetic Objects | | | | These are the core memetic objects needed in a memetic module. This does not contain any scripts. It's posted for developers using CVS. | | | | | | | | | | |
 |  | MemeticToolkit 6b8.9 Experimental | | | | This is an extremely experimental ERF containing the latest and greatest scripts for the Memetic Toolkit. This probably does not work. | | | | | | | | | | |
 |  | Store Allocator changes | | | | This contains file updates that divide the NPC_SELF store into an NPC_SELF object with an accompanying store. The store is never deleted to avoid Bioware bugs, and is instead put onto a free list and reused. | | | | | | | | | | |
 |  | MemeticToolkit 6b8.8 | | | | This is a complete module with the Memetic Toolkit it contains everything you need to get started This is a beta with broken landmark code and new optimizations to MeUpdateActions(). It contains possible optimizations stablizing combat. | | | | | | | | | | |
 |  | MemeticToolkit 6b8.7 | | | | This is a complete module with the Memetic Toolkit it contains everything you need to get started This is a beta with broken landmark code and new optimizations to MeUpdateActions(). | | | | | | | | | | |
 |  | Memetic AI Toolkit Regression Suite | | | | This is an evolving Test Suite for the Memetic AI Toolkit. It can be used to revalidate new releases against tests that have been validated on previous, stable releases of the toolkit. | | | | | | | | | | |
 |  | MemeticToolkit 6b8.6 | | | | This is an ERF of the Memetic Toolkit it contains everything you need to get started, but doesn't have any of the nice variables or predefined areas or scripts. This is a beta with broken landmark code that is being rewritten. | | | | | | | | | | |
 |  | MemeticAI Toolkit DR6b8.5 | | | | This is Developer's Release 6, beta 8.4 of the Memetic Toolkit. It has all the files needed to use the toolkit. This version has changed the meme vault object and simplified the "magic" objects needed to run the toolkit. This does not require HoU or SoU, but does require a fully patched client.
Note: This has a trail system, but is not a working trail example. It will updated as a trail tutorial shortly. | | | | | | | | | | |
 |  | Memetic Toolkit DR6b8.2 | | | | This is Developer's Release 6, beta 8.2 of the Memetic Toolkit. It has all the files needed to use the toolkit. This version has changed the meme vault object and simplified the "magic" objects needed to run the toolkit. This does not require HoU or SoU, but does require a fully patched client.
Note: This has a trail system, but is not a working trail example. It will updated as a trail tutorial shortly. | | | | | | | | | | |
 |  | Memetic Callback Template | | | | This is a script template. It will help you assign each of the memetic callback scripts to an NPC. This is done in the NPC's property dialog and is exaplained in the installtion documentation. | | | | | | | | | | |
 |  | Memetic AI Toolkit DR6 Beta 7 | | | | This is Developer's Release 6, beta 7 of the Memetic Toolkit. It has all the files needed to use the toolkit.
This update contains a new ambient meme, many critical bug fixes and a very tiny demonstration of NPC derived from a generic class, with an ambient behavior table. | | | | | | | | | | |
 |  | Memetic AI Toolkit DR6 Beta 6 | | | | This is the sixth beta of the MemeticAI Toolkit, version DR6. This requires Bioware's Shadow's of Undertide (SoU) expansion pack. It contains examples of a class-based NPCs, a large number of memetic rats and boy. It also has red and blue combat teams using the new combat classes. This now contains the new event messaging model and restructured header files as well as many community fixes. It does not contain the new landmark code. | | | | | | | | | | |
 |  | 2003-09-07 Landmarks Update | | | | Updated Trail and Landmark code. Added extra client APIs and some small bug fixes.
Bill, you can merge this with the latest and greatest DR version. I'll be sending more as I continue adding API docs and reviewing the code. | | | | | | | | | | |
 |  | Memetic AI Toolkit DR6 Beta 3 | | | | This is the third beta of the MemeticAI Toolkit, version DR6. This requires SoU. It contains a examples of a class-based NPC, a large number of memetic rats and boy. It also has red and blue combat teams using the new combat classes. | | | | | | | | | | |
 |  | DR6 non-SoU | | | | I've fixed a few quirks in DR6 beta 4 and now the combat runs much better. I didn't notice significant NPC hang-up.
This is a non-SoU DR6 for v1.30 and above. | | | | | | | | | | |
 |  | Memetic AI Toolkit DR6 Beta 4 | | | | This is the fourth beta of the MemeticAI Toolkit, version DR6. This requires SoU. It contains examples of class-based NPCs, red and blue combat teams using the new combat classes. This module now autoresumes if for some reason the action queue is cleared. | | | | | | | | | | |
 |  | Memetic Utility Scripts DR5 | | | | This .erf contains just the utility scripts used by the Memetic toolkit. This includes the list handling functions, autoexpiring variables, XML debugging, and library scripts. This should is useful for even non-memetic developers.
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 |  | Memetic AI Toolkit Scripts DR5 | | | | This .erf contains all of the core memetic scripts, utilities, and sample memetic objects. You will need to import this into a your module and use MeLoadLibrary() to register the libraries when the module loads. Refer to the cb_mod_onload script to see how to initialize the system. | | | | | | | | | | |
 |  | Memetic AI Toolkit DR5 | | | | This module contains the most up to date version of the Memetic AI Toolkit. It also shows off several basic behavioral patterns. In particular, look at the module startup script and the spawn scripts for each creature. | | | | | | | | | | |
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